“Tarot cards have always been around me, since I was a child, so I’ve always wanted to include them in a project somehow.”ĭuring the early stages of development where the game had a darker vibe, Simogo experimented with the music by including Ethipoian influences, surf rock, and taiko drums. “I wanted the game to be about fate and future,” continues Flesser. “We wanted to make the controls contextual and provide a minimum amount of inputs, while still providing something that felt as spectacular as a grand 3D game.” Another aspect of Sayonara Wild Hearts that interested me is the inclusion of tarot cards, and Flesser explained why they were included. With Sayonara Wild Hearts being a fast game, the developers wanted anyone to be able to play it, even if someone had never played a video game before. “As the idea about basing the game more around the music came, we realized we actually wanted to make an arcade-style game, so we ditched all of the bits that felt like it slowed the game down.” “Originally, I had envisioned something darker and more mysterious, and we even had little story bits in which you could control The Fool freely on-foot,” says Flesser. Additionally, they knew they wanted the game to be constantly moving forward and on-rails. "Originally, I had envisioned something darker and more mysterious."Įarly on, Simogo had ideas for the characters, their style, the inclusion of tarot cards, and motorcycles.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |